Author Archives: robsilverton
Want to make visual editors for your games, similar to this https://www.youtube.com/watch?v=qDFWaaqtXF4 ? Want to create a reusable set of components/behaviours that don’t tie you to any particular renderer or physics engine? Cadet is for you! Today we’re very pleased to … Continue reading
Introducing the third beta release of CadetEditor, version 0.4.2. This version introduces the ability for nested Transform2Ds within the CadetEngine scene graph to inherit transform information from their “parent” Transform2Ds. You can download the updated release versions here. Previously, Rectangle_1_Transform2D … Continue reading
Introducing the second beta release of CadetEditor. This version adds a number of bug fixes and improvements to the initial release and can be downloaded here. The main improvements are as follows: FileSystem browser issue fixed on Mac GeometrySkin & … Continue reading
A big thanks to everyone who attended my DotBrighton talk last night on CadetEngine and the future of Flash. As promised, here’s the slide deck. Enjoy!
Today we’re proud to announce the launch of CadetEngine, the engine behind CadetEditor. CadetEngine is an open source, component-based ActionScript3 scene engine, which has been designed from the ground up to be plug-and-play in order to support editability. http://cadeteditor.github.io/ What’s … Continue reading
After much tinkering, testing, re-factoring and playing, the team at Unwrong are proud to announce the launch of cadeteditor.github.io, the demo site for our new app. Cadet is a general-purpose editor framework for the Flash platform. To demo Cadet we decided to build … Continue reading